<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Herman Miller blog: Discover &#187; Material Design Story</title>
	<atom:link href="http://www.hermanmiller.com/discover/tag/material-design-story/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hermanmiller.com/discover</link>
	<description>Discover</description>
	<lastBuildDate>Fri, 25 Jan 2013 15:22:27 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>Materials Design at Herman Miller: Pleasure</title>
		<link>http://www.hermanmiller.com/discover/materials-design-at-herman-miller-pleasure/</link>
		<comments>http://www.hermanmiller.com/discover/materials-design-at-herman-miller-pleasure/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 12:00:16 +0000</pubDate>
		<dc:creator>Angelina Spaniolo</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Material Design Story]]></category>
		<category><![CDATA[Susan Lyons]]></category>

		<guid isPermaLink="false">http://www.hermanmiller.com/discover/?p=13996</guid>
		<description><![CDATA[What do materials bring to a design? Most immediately, they bring pleasure. It’s the materials of a space that give it resonance, according to Susan Lyons, Creative Director at Herman Miller. Material colors and textures “provide the experience when you walk into a room,” she says. Lyons says there’s a sort of alchemy that happens [...]]]></description>
			<content:encoded><![CDATA[<div id="i_92496228" style="width: 480px; height: 270px;"></div>
<p> <script type="text/javascript" src="http://services.fliqz.com/smart/20100401/applications/083d5c902d714d9898accb89b01664b1/assets/ef34d450fe454532a93cd420c52f713e/containers/i_92496228/smarttag.js?autoPlayback=false&amp;audioMute=false&amp;bgcolor=%23000000&amp;width=100%25&amp;height=100%25"></script></p>
<p>What do materials bring to a design? Most immediately, they bring pleasure.</p>
<p>It’s the materials of a space that give it resonance, according to <a href="http://www.hermanmiller.com/discover/herman-miller-materials-program-susan-lyons/" target="_blank">Susan Lyons</a>, Creative Director at Herman Miller. Material colors and textures “provide the experience when you walk into a room,” she says.</p>
<p>Lyons says there’s a sort of alchemy that happens when everything comes together: “the form, the touch, the use, the product works, it looks beautiful, it feels good, and life is good.”</p>
<p>Pleasure is one of five material design principles: <a href="http://www.hermanmiller.com/discover/materials-design-at-herman-miller-honesty/" target="_blank">honesty</a>, <a href="http://www.hermanmiller.com/discover/materials-design-at-herman-miller-utility/" target="_blank">utility</a>, <a href="http://www.hermanmiller.com/discover/materials-design-at-herman-miller-economy/" target="_blank">economy</a>, pleasure, and <a href="http://www.hermanmiller.com/discover/materials-design-at-herman-miller-possibility/" target="_blank">possibility</a>. Each is essential to good design.</p>
<p>This is the last segment in a series on our thoughts about materials—how we choose them, and what we think about when choosing them.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hermanmiller.com/discover/materials-design-at-herman-miller-pleasure/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>
