The Great Playscapes
Isamu Noguchi’s recently restored Atlanta Playscapes serves as a model for playgrounds of the future.
Written by: Alexandra Lange
Artwork by: Martha Clifford
On September 27, Isamu Noguchi’s 1976 Playscapes reopened in Piedmont Park, after a restoration funded by Herman Miller Cares via Park Pride, and coordinated by the City of Atlanta’s Office of Cultural Affairs and Office of Parks. Playscapes, a set of colorful, architectural and flexible metal and concrete pieces set in a clearing in the wooded park, is the sculptor and Herman Miller designer’s only built playground in America, and the expression of decades of thinking and tinkering about the best way to get children moving, thinking, and exploring the natural world. Originally sponsored by the city’s High Museum of Art and the National Endowment for the Arts, the playground also demonstrated a commitment to bringing art to the people and to public spaces that resonates with the way we are making and remaking cities today. In projects from the High Line, which includes a children’s area in its recently-opened third phase, to the ubiquitous “splash pads” incorporated into center-city parks, we see Noguchi’s ideas at work. As art critic Thomas Hess wrote of one of Noguchi’s unbuilt projects, this “playground, instead of telling the child what to do (swing here, climb there), becomes a place for endless exploration.”
Noguchi designed his first landscape for children in 1933. Play Mountain includes steps, a curving ramp, a pool, and a rock, all elements that would recur as he designed and redesigned playgrounds and courtyards over the next 50 years. In 1940, he created the prototypes for play equipment—spidery and delicate rather than excavated and solid—for the Ala Moana Park in Honolulu, Hawaii, a project which also failed to go forward. In 1941, responding to critiques that his stepped swings and seesaws were too dangerous, he tried another tactic, modeling the Contoured Playground entirely of earth mounded, channeled, and hollowed. Through the 1950s and 1960s he tried repeatedly to build a playground in New York, first for a site near the United Nations and then, from 1960 to 1966, in collaboration with architect Louis Kahn, for a hilly site in Riverside Park.
“Noguchi tried in every single decade to get a playground built in New York,” says Dakin Hart, senior curator at the Noguchi Museum. “In each case, the concept became more sophisticated, there was more public support and more private support. He put a whole program in place to give him the best possible chance and each time he was ultimately foiled by the complexities of the political situation.” His first completed playground was the temporary Kodomo No Kuni, outside Toyko, built in 1965 for the Japanese Children’s Year.
A chronicle of frustration, and yet, one can’t say that Noguchi’s ideas for playscapes were ignored. He incorporated many of the same spatial motifs and ancient landscape forms into gardens for corporations like Chase Manhattan and IBM, as well as public, all-ages parks like Hart Plaza in Detroit. Meanwhile, New York playground design pioneers M. Paul Friedberg and Richard Dattner, clearly influenced by Noguchi’s modeled forms and embrace of movable, natural elements like sand and water, were able to find a sympathetic parks commissioner in Thomas Hoving. Their mountains and fountains still play across Manhattan.
In contrast to his New York experience, Noguchi’s Atlanta commission came with site, funding, and enthusiasm. In 1973, High Museum volunteer Frankie Coxe had suggested building a children’s playground that was also a work of art, and museum director Gudmund Vigtel decided that should be his institution’s bicentennial gift to Atlanta. They were given a site in the Olmsted Brothers-designed Piedmont Park, less than a mile from the museum, and applied to the National Endowment for the Arts’ Art in Public Places program for funding. Noguchi was always their first choice. His statement, “I think of playgrounds as a primer of shapes and functions; simple, mysterious, and evocative; thus educational,” was to be quoted on a ream of fundraising letters before he was officially hired in October 1975. A few days later, the sculptor visited the Atlanta site, and his design for Playscapes was completed by December.
The Atlanta playground’s one-acre, relatively open site is surrounded by trees, and includes a version of the stepped swing set and seesaw modeled in his 1940 maquette, along with piles of blue and green climbing blocks, a low circular mound, a triple slide and a tower around which a set of steps slithers, taking you up to another slide. This metal tower has something in common with a number of Noguchi’s sculptures, which play with the idea of up, down, and around. The monumental stone Slide Mantras installed after his death in 1988 (one in Miami, one in Sapporo) split the difference between art and play, adult and child. In its early days, Playscapes was accompanied by a significant amount of arts programming. The Arts Alliance at the High Museum organized training sessions for high school students to lead arts-themed summer camps for younger students, and the Junior League funded photography and crafts classes in the on-site picnic shelter. Today, the site is used by a summer camp run by the Piedmont Park Conservancy, and there is a weekend farmer’s market nearby.
“I think of playgrounds as a primer of shapes and functions; simple, mysterious, and evocative; thus educational.”
Playscapes’s first restoration was in 1996, in preparation for the Summer Olympics, when it was repainted but not conserved. “What we found was, by 2005, there were structural issues with the slide components which had a lot of rust and corrosion, there was graffiti, and there were a lot of problems with social behavior around the site,” says Robert Witherspoon, project supervisor (collections management) for the City of Atlanta Public Art Program, Mayor’s Office of Cultural Affairs. “One of the slides was closed down and had a hideous chain link fence around it because of drug activity that was happening in the concealed space of the tower. In 2008-2009, the city spent $350,000 restoring the playground to conservation standards: putting the equipment back into Noguchi’s layout, stripping the paint, patching and repairing corroded metal, repainting the original colors. In a few places, they altered the original design to improve safety in fall zones, in the spacing between bars, and to add curved, lockable doors to the top and bottom of the tower. “We grandfathered the rest of the design elements so that we didn’t have to radically change or mess with the integrity of the design,” says Witherspoon.
Earlier this year, with a $21,000 grant from Herman Miller Cares, the entire playground was repainted again and one wall in the pavilion fixed. “The effect is, it looks pretty much brand new,” Witherspoon says. In addition, the parks department brought in three semi-trucks of mulch, creating a softer surface underneath the Noguchi equipment. Going forward, multiple city agencies have vowed to keep up with maintenance. Ideally, says Witherspoon, Playscapes would have its own endowment to keep it looking new. The latest restoration, he says, “is a game-changer. Noguchi wanted to create a site that brought high art to everyone. That was something innovative when the park was designed in the 1930s, but even when it was installed in 1976.”
In fact, it’s still innovative. Interest in the design, safety, and efficacy of parks and playgrounds are on the upswing, as they were in the decades in which Noguchi was perfecting his approach to play. “He had a really good concept that playgrounds should not be designed like military exercise equipment for a cheaply executed boot camp,” says Hart of the Noguchi Museum. “He thought kids should experience the environment the way man first experienced the earth, as a spectacular and complex place.” Even if we can only experience the full complexity of the Noguchi play experience in Japan, the restored Atlanta Playscapes are a start—and should start a larger discussion about landscapes of play for the future.
Archival images courtesy of The Isamu Noguchi Foundation and Garden Museum, New York
“[Noguchi] had a really good concept that playgrounds should not be designed like military exercise equipment for a cheaply executed boot camp... He thought kids should experience the environment the way man first experienced the earth, as a spectacular and complex place.”